107 cards found.

Accorder Paladin

Creature Human Knight   3 / 1   {1}{W} (2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
"I fight for the suns, the surface, and everything in between."



Color Identity: W,White
Printings:
Mirrodin Besieged ()

Foreign Names:

Formats:

Accorder Paladin

Creature Human Knight   3 / 1   {1}{W} (2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)



Color Identity: W,White
Printings:
Mirrodin Besieged ()

Foreign Names:

Formats:

Autumn's Veil

Instant {G} (1)

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.



Color Identity: G,Green
Printings:
Magic 2011 ()

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Autumn's Veil

Instant {G} (1)

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.



Color Identity: G,Green
Printings:
Magic 2012 ()

Foreign Names:

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Autumn's Veil

Instant {G} (1)

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.



Color Identity: G,Green
Printings:
Magic 2011 ()

Foreign Names:

Formats:

Autumn's Veil

Instant {G} (1)

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.



Color Identity: G,Green
Printings:
Magic 2012 ()

Foreign Names:

Formats:

Brave the Elements

Instant {W} (1)

Choose a color. White creatures you control gain protection from the chosen color until end of turn.



Color Identity: W,White

Brave the Elements

Instant {W} (1)

Choose a color. White creatures you control gain protection from the chosen color until end of turn.



Color Identity: W,White
Printings:
Magic Player Rewards 2011 ()

Foreign Names:

Formats:

Brave the Elements

Instant {W} (1)

Choose a color. White creatures you control gain protection from the chosen color until end of turn.



Color Identity: W,White
Printings:
Magic Online Promos ()

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Cathedral of War

Land (0)

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Add {C}.



Color Identity:
Printings:
Magic 2013 ()

Foreign Names:

Formats:

Cathedral of War

Land (0)

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Add {C}.



Color Identity:
Printings:
Magic 2013 ()

Foreign Names:

Formats:

Cathedral of War

Land (0)

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Add {C}.



Color Identity:

Celestial Colonnade

Land (0)

Celestial Colonnade enters the battlefield tapped.
{t}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.



Color Identity: White,Blue

Celestial Colonnade

Land (0)

Celestial Colonnade enters the battlefield tapped.
{t}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.



Color Identity: White,Blue

Celestial Colonnade

Land (0)

Celestial Colonnade enters the battlefield tapped.
{t}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.



Color Identity: White,Blue

Charix, the Raging Isle

Legendary Creature Leviathan Crab   {2}{U}{U} (0)

Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.



Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()
Zendikar Rising ()

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Corpsehatch

Sorcery {3}{B}{B} (5)

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."



Color Identity: B,Black
Printings:
Duel Decks: Zendikar vs. Eldrazi ()

Foreign Names:

Formats:

Corpsehatch

Sorcery {3}{B}{B} (5)

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."



Color Identity: B,Black
Printings:
Rise of the Eldrazi ()

Foreign Names:

Formats:

Corpsehatch

Sorcery {3}{B}{B} (5)

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."



Color Identity: B,Black
Printings:
Duel Decks: Zendikar vs. Eldrazi ()

Foreign Names:

Formats:

Corpsehatch

Sorcery {3}{B}{B} (5)

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."



Color Identity: B,Black
Printings:
Rise of the Eldrazi ()

Foreign Names:

Formats:

No results found.
Bummer

107 cards found.